Gameplay terms
Below is a list of the various Anglo-Saxon (Old English) gameplay terms associated with Mǽrstánas.
- heorr
(pl. heorras)
"hinge", refers to the connection a stone has with an adjacent stone or with the edge of the board
- frǽcenes
"danger, peril", the state of having four hinges; stones may not be played where they would be in this state or would cause any adjacent stones to be in this state
- freóndlíc heorr
(pl. freóndlíc heorras)
"friendly hinge", these are used in calculating each player's score
- mǽrstán
(pl. mǽrstánas)
"boundary stone", the game derives its name from this term because of the adjacent nature in which stones are scored
- ós
"god" or "mouth" rune, usually associated with Odin/Woden
- stán
(pl. stánas)
"stone", the game is literally played with stones of different colors
- tæfl
"board", used for playing Mǽrstánas similar to the one used in the game of Hnefetafl
- Þorn
"thorn" or "Thor" rune, associated with brute force
- Þunor-stán
"thunder-stone", so named because of its devastating power when placed next to adjacent stones
- Wóden-stán
"Woden-stone", so named because of the stone's ability to reveal the true nature of an opponent's stone, much like Woden's disguise of the wanderer hid his godly identity